This game was built over 5 days as part of a Southampton Solent Game Jam with the theme "Time". The game uses a collection of time manipulation abilities such as rewinding, fast-forwarding, and skipping time in order to solve puzzles in the platforming.
Project Details
Game Engine: Unity
Platform: PC
Role: Developer
Collaborators: Jaz Marshall-Porter, Timothy Bush, Mitchell Dixon, Rob Ashton
Project Learnings
This project was one of the first times I worked in team with the Unity Engine and was useful for understanding issues with the Unity file system and version control systems such as Git.