STEPHEN RAY


Independent Games Developer


Game Jams

All of the projects on this page were created as part of a Game Jam.  The most recent projects are displayed first.

The Bone Zone

In this game you roll around as a skull, picking up other bones to put your skeleton back together.

Project Description

This project was created over the course of three hours as part of Solent Spooky Jam.

 

Project Details

  • Game Engine: Unity
  • Platform: PC
  • Role: Developer
  • Collaborators: Ethan Champion, Sebastian Long, Joshua Lawton, Luke Howard

Waist of Time

Waist of Time is a 2D Sidescrollling Platformer where the player needs to use time manipulation mechanics in order to solve puzzles.

Project Description

This game was built over 5 days as part of a Southampton Solent Game Jam with the theme "Time".

 

Project Details

  • Game Engine: Unity
  • Platform: PC
  • Role: Developer
  • Collaborators: Jaz Marshall-Porter, Timothy Bush, Mitchell Dixon, Rob Ashton